Friday, 31 October 2014

iAnnotate PDF is a solid entry in the PDF markup app category

iAnnotate (US$9.99) is a full-featured iPad app for marking up PDF files with highlighting, diagrams, notes, and even audio comments.

Standout features include the ability to markup DOC and PPT files as well as PDF documents. The app allows you to have eight documents open at once, something many of its competitors don't offer.


There is a broad arrange of annotation tools, and you can create custom toolbars to speed your work along. For importing you can use Box, Dropbox, Google Drive, Microsoft OneDrive or WebDav, plus iTunes file sharing is supported. The app doesn't support iCloud, which is a negative, but Air Drop is supported. You can also open emailed PDFs.


Documents can be searched quickly, and you can create folders to keep projects in a workable environment.


I gave the app a try and found it easy to use, although extensive help is included if you need it. Drawing was easy, and you can choose a pen, line tools, underlining, and time and date stamps. There is a keyboard that is used to type notes in different colors than the document. Copy and paste is supported between documents. All the functions worked well, and sharing of the annotated documents was easy through email. I tested opening my documents in Adobe Reader and Apple Preview under Yosemite with no issues.


This is a powerful and useful app if you find yourself needing to mark up documents for sharing and circulation. The variety of tools and customization is a real plus. As mentioned, iAnnotate PDF really needs to add iCloud support as it will be the default sharing method for many iOS users.


iAnnotate PDF requires iOS 6.0. It ran nicely on my older iPad 2, so just about any iPad that can run iOS 6 or later will be fine.


Other similar apps that are well thought of include PDF Expert 5 ($9.99), PDF Forms (which I reviewed last month - $8.99) and PDF Pro (free), which has a reduced feature set compared to the others.




Starbucks announces delivery service to boost mobile app usage



Starbucks

During Starbucks' recent Q3 2014 earnings conference call, CEO Howard Schultz announced the company's plan to offer a delivery service starting next year, reports USA Today. Schultz failed to provide details about the service, but the initiative supposedly would allow customers to place a delivery order using the Starbucks mobile app.



"Imagine the ability to create a standing order of Starbucks delivered hot or iced to your desk daily," said Schultz during a conference call following the coffee giant's third quarter earnings report. "That's our version of e-commerce ... on steroids!"



The delivery option was met with skepticism from analysts who noted that a delivery service was a large jump from the retailer's core business of serving hot fresh coffee, sandwiches and pastries in its cafes. Maintaining the high quality of its beverages and food items while meeting delivery deadlines will be a challenge that Starbucks will have to overcome if it wants to be successful with this on-demand service, notes critics of the service.


Starbucks is looking at delivery as a way to increase the usage of its mobile app, which already is responsible for 15 percent of all purchases. While it develops its delivery service, Starbucks already is preparing a pre-order service that is being tested in Portland, Oregon. The pre-ordering option will allow customers to place an order via the mobile app before they head over to their local Starbucks.


Similar to the pre-order option, the new delivery service will integrate into Starbuck's existing mobile app. It will roll out in waves with select markets testing the service ahead of a larger-scale launch. Details on where it would be available and what it would cost were not announced.





Dark Dock, light menus -- it's possible with this Yosemite hack



Mac OS X 10.10 Yosemite Dark Mode Hack


A few weeks ago our very own Mel Martin pointed out that you can enable the new "dark mode" in OS X Yosemite simply by going to System Preferences > General and checking the "Use Dark Menu and Dock" box. But what if you're Mr. Fussypants, love the dark Dock, but don't exactly like the look of white letters on a dark background in the menubar? That's the dilemma that ManyTricks guru Peter Maurer found himself in. Thanks to a post on Rob Griffith's "The Robservatory" blog, we found Peter's trick to keep your Dock dark and your menus shiny white.


You'll need to be comfortable with the command line interface before making the changes. Here we go:



  1. Launch Terminal, type in (or copy and paste) defaults write NSGlobalDomain AppleInterfaceStyle Dark, then press Return. This sets your Mac to Dark Mode.

  2. Now at the prompt, type or paste killall Dock and press Return again. This will relaunch the Dock in its Dark mode.

  3. Finally, type in (or paste) defaults remove NSGlobalDomain AppleInterfaceStyle and press Return. This turns off dark mode, but the Dock ignores the command ... at least until the next time you reboot your Mac. Voila, you have your dark Dock and light menubar.


Note that the App Switcher (Cmd-Tab) is associated with the Dock, so it will remain dark as well. If you decide to script the entire thing for automatic setup at login, be sure to put a slight delay between steps 2 and 3 so that the Dock has a chance to relaunch.


It's a great trick, and many thanks to both Paul Maurer and Rob Griffiths for bringing it to light.




Scare yourself silly with these horror games discounted for Halloween



halloween


It's Halloween here in the United States, which means it time to get dressed up in your best costume and head out for some fright-filled fun. Save some money while you get spooky and scary with these popular horror apps, which have been discounted just in time for the October holiday.




  • In Fear I Trust [iOS Universal; On sale for $0.99, down from $2.99] In Fear I Trust brings a new kind of nightmare to mobile with stunning visuals, brain-teasing puzzles, and terrifying revelations.




  • Organ Trail: Director's Cut [iOS Universal; On sale for $0.99, down from $2.99] In Fear I Trust brings a new kind of nightmare to mobile with stunning visuals, brain-teasing puzzles, and terrifying revelations.




  • LIMBO [iOS Universal; On sale for $1.99, down from $4.99] Uncertain of his sister's fate, a boy enters LIMBO.




  • Hellraid: The Escape [iOS Universal; On sale for $0.99, down from $2.99] Hellraid: The Escape is a visually stunning action-adventure game with free updates, no in-app purchases or pay-to-win elements!




  • Haunted Manor - The Secret of the Lost Soul FULL [iPhone; Now free, down from $3.99] Legends of ghosts, blood and murders spread suspicion and fear around town.




  • Haunted Manor - The Secret of the Lost Soul FULL HD [iPad; Now free, down from $3.99] Legends of ghosts, blood and murders spread suspicion and fear around town.




  • Dark Meadow [iOS Universal; On sale for $0.99, down from $5.99] A dark fairytale of intrigue and mystery, where the sins of the past must be paid for... So sets the stage for The Dark Meadow -- a visually stunning world of deep exploration, gripping story, and heart racing combat, created with the unrivaled power of the Unreal Engine 3.




  • Walking Dead: The Game - Season 2 [iOS Universal; On sale for $1.99, down from $4.99] The sequel to 2012's Game of the Year continues the story of Clementine, a young girl orphaned by the undead apocalypse.




  • The Room Two [iOS Universal; On sale for $0.99, down from $2.99] Welcome to The Room Two, a physical puzzler, wrapped in a mystery game, inside a beautifully tactile 3D world.




  • Slender Man Origins [iOS Universal; Now free, down from $4.99] Slender Man Origins - Immerse yourself into the thick atmosphere of mystery and horror!




  • Slender Man Origins 2 [iOS Universal; Now free, down from $2.99] A new game from the authors of the award-winning Slender Man Origins. Meet Slender Man Origins 2!




  • Skullduggery! [iOS Universal; On sale for $1.99, down from $4.99] "Skullduggery!" features the endearingly grotesque art stylings of game artist extraordinaire Bill Mudron, inspired by the Max Fleischer animations of the 1930's, and a quirky, doom-jazzy, bureau-noir soundtrack from industrial musician Michael Arthur Holloway.




  • Dark Meadow [iOS Universal; On sale for $0.99, down from $2.99] A dark fairytale of intrigue and mystery, where the sins of the past must be paid for.




  • Arcane Ghosts [iOS Universal; Now free, down from $1.99] Welcome to The Room Two, a physical puzzler, wrapped in a mystery game, inside a beautifully tactile 3D world.




  • Shelter [iOS Universal; Now free, down from $1.99] Shelter is an exciting new zombie card game.






OGIO's Newt 15 is a high-quality backpack for day-to-day commuting


The OGIO Newt 15 (US$100) is a stylish, mid-sized backpack for day to day transportation of your digital essentials and then some. Previously, TUAW's own Steve Sande and Ilene Hoffman reviewed OGIO's 13 inch Covert Shoulder Bag ($69.99) and Hampton's Women's Tote ($70) respectively. Both of those bags garnered high praise.


My last backpack review was the Incase Compact Backpack ($79.95), which I found did a solid job of holding my gear at a reasonable price. The Newt 15 is $20 more expensive, so I was keen to see just what a $100 backpack has to offer.


Design


The Newt 15, presumably named after the small, slender-bodied amphibian, is an apt title for the backpack. It's of a slim build (weighing 2.2 lbs), with a 6-inch depth, a good height of 18.75 inches, and a width of 12.75 inches. Its total capacity is 1050 cubic inches.


According to OGIO's website, the Newt 15 is made from 400 D Nylon / 300 D poly-cotton. On , it says the bag is made from durable ballistic polyester, oxford polyester and poly/cotton fabric. I have no idea what any of that means, but the bag is really well put together and feels particularly rugged and durable. I can't say if it's in any way weather or water resistant, as I couldn't find any indication or classification on OGIO's website.


The Newt 15 has six compartments or pockets. At the rear of the backpack is a side-entry, fleece lined laptop compartment (14.5 inch H x 10.5 inch W x 1 inch D). In the middle is the main compartment, with double zips. When fully unzipped, the main compartment opens wide, allowing for good access. Inside is a padded iPad sleeve as well as two mesh compartments for storing smaller items like chargers, USB sticks, in-ear headphones, an iPhone and the like.


On the front side of the Newt 15 are two smaller compartments. The upper compartment is fleece lined, with four mesh compartments; two on either side. There's also a spacious gap between these mesh pockets for additional loose items. The lower compartment is longer, but less roomy. It has four pen holders and an additional pocket, as well as a larger space for things like glasses. There's also a key hook here.


On the top of the bag is a small, fleece lined single-zipper pocket for small valuables. Finally, on the side of the bag is a zip pocket for what OGIO describes as travel essentials. It's perfect for passports, travel tickets or anything flat that will sit flush with the back panel of the bag.


Speaking of the back panel, there are five padded bars here that cushion the Newt 15 against your back, also providing some ventilation. The adjustable shoulder straps are well padded by what OGIO calls Dual Density foam shoulder straps, for comfort and stability with heavier loads. There's also an adjustable front clasp that secure the two straps together over your torso. Take a look at OGIO's promo video of the backpack below.


Functionality


The Newt 15 has what feels like an endless number of pockets, compartments and ways to organize your stuff. It took me a few days to even realize there was a side zip pocket flush with the back panel.


My 15-inch Retina MacBook Pro easily fit into the back compartment with room to spare for extra papers or anything else you'd feel comfortable placing alongside your laptop. For me, that was a bunch of loose papers. The well-padded fleece-lined compartment left me with no concern for scratches, bumps or knocks.


The main compartment is roomy, with mesh pockets to organize cables, cards, sticks and accessories in many varying ways. My iPad Air fit snugly into the sleeve and I found I still had plenty of room for my MacBook charger, iPhone charger, a journal, my umbrella and I could shove a light hoodie in there, too. As a day to day commuter, you'll have no trouble getting your essentials into the Newt 15. You may struggle, though, if you have to bring along three or four large books in addition to everything else.


In a pinch, I'd happily use the Newt 15 for an overnight trip, provided you're happy to travel light, with a small change of clothes and toiletries. That being said, it's amazing that the Newt 15 accommodates all this content for its size and weight.


The travel pocket is a nice touch, though anything thicker than a passport and some tickets does become noticeable as a bulge against the back panel, making for a lob-sided fit.


I found the bag to be comfortable to wear, though there was a bit of a 'wear-in' period and it did take me a few days to adjust the straps to a setting that felt snug, but not uncomfortable on my shoulders. Once there, though, I found the Newt 15 to be a tremendously resourceful and comfortable bag. I also got a few appreciative remarks towards the Newt 15's Dark Static color and minimalist styling.


Conclusion


Commuting around London with the OGIO Newt 15 was a pleasure. The bag is ideal for day-to-day travel as well as the odd overnight excursion. The backpack's materials and the way it has been put together emanate a durability and ruggedness, which, overall, gives the Newt 15 a premium feel. There's still a question mark around its weather resistance, and it does take a fair bit of adjusting to get comfortable. But compared to the Incase Compact Backpack, which has solid, but baseline features, a rather understated appearance and no frills, the Newt 15 excels in looks, quality and functionality.




Today in the App Store -- the best free apps, new apps and app updates


App Store


Here are some of the best free apps, app updates and new apps that have landed in the App Store recently. All app prices are USD and subject to change. Some deals may expire quickly, so grab them while you can.


Apps Now Free


Lenka [Now free, down from $9.99] Lenka is a remarkably simple yet powerful, dedicated black & white camera app.


Duckie Deck Monsters [iOS Universal; Now free, down from $2.99] Stop hiding under those covers, come out and meet your new Monster friends!


Week Calendar [iPhone; Now free, down from $1.99] Week Calendar is the most user friendly and the all-round calendar app worldwide for everyone that needs to get the most out of their calendar app.


Week Calendar for iPad [iPad; Now free, down from $3.99] Week Calendar is the most user friendly and the all-round calendar app worldwide for everyone that needs to get the most out of their calendar app.


Slender Man Origins [iOS Universal; Now free, down from $4.99] Slender Man Origins - Immerse yourself into the thick atmosphere of mystery and horror!


Slender Man Origins 2 [iOS Universal; Now free, down from $2.99] A new game from the authors of the award-winning Slender Man Origins. Meet Slender Man Origins 2!


Emoji☺ [OS X; Now free, down from $9.99] Now you too can express yourself in creative and fun ways with Emoji on your Mac! Install this app and instantly get access to over 460 awesome emoticons!


XnSketch [OS X; Now free, down from $2.99] With XnSketch you can easily turn your photos into cartoon or sketch images.


New and Notable Apps


Audio Defence : Zombie Arena [iOS Universal; $4.99] A zombie shooter audio game.


Haunt the House: Terrortown [iOS Universal; $0.99] Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night!


Run Sackboy! Run! [iOS Universal; Free] Sackboy, the knitted hero from the multi-award winning LittleBigPlanet™ series on PlayStation® lands into the palm of your hand in this brand new endless platformer!


Medford Asylum: Paranormal Case - Hidden Object Adventure (Full) [iOS Universal; $4.99] Uncover the mystery of Medford City asylum!


Updates you don't want to miss


Pixelmator [iPad; $4.99] Pixelmator for iPad is a powerful image editor that gives everything you need to create, edit, and enhance your images. It lets you work seamlessly between Mac and iPad. Version 1.0.1 brings the following changes:



  • The Repair tool is now available on iPad 2, iPad 3, and iPad mini

  • Updated brush previews so you can get a better idea of the stroke shape

  • Improved brush parameters so the strokes are even nicer

  • Improved localizations


nPlayer [iOS Universal; $4.99] nPlayer provides high quality video play performance and easy control-UI supporting almost all kinds of video formats and codecs without file converting efforts. Version 2.6.5 brings the following changes:



  • Supports iPhone 6 / iPhone 6 Plus

  • Supports H.264 High profile 10 (Hi10P) hardware decoding (minimum spec: iOS 8 / iPhone 5s, iPad air, iPad mini retina)

  • Fixed the crash issue in iOS 5.x

  • Download feature in nPlayer browser has been eliminated in the contents streaming sites such as YouTube according to Apple's policy.

  • Fixed other bugs


Emoji++ : The Fast Emoji Keyboard for iOS 8 [iOS Universal; $0.99] Emoji++ is the fastest way to type Emoji on iOS. Version 1.1 brings the following changes:



  • Introducing Emoji++ 1.1, a ground up improvement around the concept of fast emoji entry. This update includes:

  • A visual overhaul designed to put the Emojis front and center

  • Better interactivity and touch highlighting

  • Continuous delete mode

  • A Dark Mode for use in compatible applications

  • Much faster launch, switching and position retention




Apple faces iPhone trademark challenge in India



iPhone

According to Patently Apple, the Cupertino company may be facing another trademark battle over the iPhone name. This time the skirmish is taking place in India, where a technology firm is challenging the Cupertino company's legal rights over the iPhone name.


iVoice Enterprises, based in Tamil Nadu, has asked India's Intellectual Property Appellate Board (IPAB) to re-evaluate the iPhone trademark that belongs to Apple. Rather than dismissing the rectification petition, the IPAB is asking Apple to respond to the challenge and has given the company until November to respond.


Several years ago, Xerox faced similar situation when photocopy shop owner B.V.I. Himachalpathy filed a rectification petition that claimed the Xerox name was a generic term and no longer subject to trademark. The IPAB sided with Xerox in that case, but a similar favorable outcome is not guaranteed with Apple.





First Third-Party SSD With Native OS X TRIM Support Launched by Angelbird

angelbird_ssd_trimWith the growing popularity and declining cost of solid-state drives (SSDs) for Macs and other personal computers, users have becoming increasingly interested in putting third-party SSDs into their machines. But one issue Mac users have been running into involves support for TRIM, a system-level command that allows the operating system and the drive to communicate about which areas of the drive are considered unused and thus ready to be erased and rewritten to.

Without TRIM, writes to the drive can see significant slowdowns as the system must read and erase each block on the fly before writing new data. But unfortunately for users looking to install third-party SSDs into their machines, Apple only officially supports TRIM on Apple-branded SSDs. Workarounds such as Trim Enabler have naturally been developed to enable TRIM on non-Apple SSDs, but a new lineup of SSDs released earlier this month by Austrian firm Angelbird claims to be the first third-party SSD to support TRIM right out of the box with no need for additional software tweaking.


Exactly how Angelbird has achieved native TRIM support on Mac is unclear, as the company has not responded to requests for comment. French site MacBidouille reports [Google Translate], however, that Angelbird's SSDs appear to simply be masquerading as genuine Apple SSDs, thereby qualifying for native TRIM support. While the method appears rather questionable and likely to draw Apple's attention, the drive could still be an appealing option for users looking for the easiest possible solution for upgrading to an SSD


OS X Yosemite has added yet another wrinkle for third-party SSD users, as the new kext signing security measure included in the new operating system means that Yosemite systems will refuse to load modified drivers such as those used by TRIM-enabling software. Cindori, the company behind Trim Enabler, is for now recommending that users interested in enabling TRIM on third-party SSDs with Yosemite disable the kext-signing check entirely. The company acknowledges that turning off this global setting is far from ideal and "for most users it will not be worth it", but for now it is the only solution.


Angelbird has not specified whether its SSDs bypass the Yosemite TRIM issues, but if the drives do indeed simply qualify as Apple SSDs due to the way the model number is presented, it is possible that native TRIM support may still function under Yosemite. Angelbird's SSD wrk lineup is available in three capacities: 128 GB, 256 GB, and 512 GB starting at an MSRP of $99.99.



Halloween Deals: Discounts on Scary Movies, Apps, Apple Accessories, and More [Mac Blog]

In celebration of the Halloween holiday, Apple, app developers, and retailers are all offering significant discounts on a range of movies, apps, and Apple accessories. We've rounded up some of the best of the holiday deals, which can be found below.

Movies




Apple has discounted a slew of scary movies to celebrate Halloween, offering both horror titles and more family-oriented Halloween-themed films at low prices. The complete Saw collection composed of seven movies is available for just $29.99, for example. [Direct Link]

itunesscarymovies

A Horror Movies section [Direct Link] in the iTunes Store has more than 30 different HD films that are priced at $9.99 for a limited time. Some of the more popular movies available:


- I Am Legend [Direct Link]

- The Shining [Direct Link]

- The Exorcist [Direct Link]

- The Ring [Direct Link]

- Zombieland [Direct Link]

- Cabin in the Woods [Direct Link]

- Poltergeist [Direct Link]


A selection of less scary movies, including The Nightmare Before Christmas, Coraline, Ghostbusters, and more, is located in a Family-Friendly Frights section in the iTunes store. All of these HD titles are also priced at $9.99. [Direct Link]


Apps




Quite a few games and apps have been discounted for Halloween, and a master list of price drops can be found over at our sister site AppShopper by searching for the most recent price cuts.

- Super Glyph Quest - $0.99 (down from $2.99) [Direct Link]

- Minuum keyboard - $0.99 (down from $3.99) [Direct Link]

- Zoombies - Free (down from $0.99) [Direct Link]

- Slender Man Origins [Direct Link]

- Slender Man Origins 2 - Free (down from $2.99) [Direct Link]

- Organ Trail - $0.99 (down from $2.99) [Direct Link]

- Home, A Unique Horror Adventure - $0.99 (down from $2.99) [Direct Link]

- LIMBO - $1.99 (down from $4.99) [Direct Link]

- Dark Meadow - $0.99 (down from $5.99) [Direct Link]

- The Room Two - $0.99 (down from $2.99) [Direct Link]


Apple Accessories




Several retailers are offering some great deals on their products in celebration of Halloween. Mophie, for example, is offering 20 percent off all of its products with the promo code LIVINGDEAD, with the discount valid until 11/2.

mophiediscount

Speck is offering a similar deal, providing customers with 20 percent off all products aside from iPhone 6 and 6 Plus cases with the promo code TRICKORTREAT. Speck's deal will last until 10/31.


Griffin is offering 20 percent off all products sidewide using the promo code SPOOKY20. The sale will last through the end of the week.


Twelve South is giving all of its customers $5 coupon that can be applied to any product at checkout using the promo code TRICK4TWEET.


Thinkgeek is offering 20 percent off all products sitewide with the promo code SUGARSKULL, with the sale lasting through the weekend.



Daily iPhone Blog



















Today’s iPad / iPad mini Retina wallpapers 31/10/2014


Posted: 31 Oct 2014 09:30 AM PDT


Today’s iPad / iPad mini Retina wallpapers 31/10/2014 Today’s iPad / iPad mini Retina wallpapers 31/10/2014 Today’s iPad / iPad mini Retina wallpapers 31/10/2014 Today’s iPad / iPad mini Retina wallpapers 31/10/2014

You can download today's iPad/iPad mini Retina Wallpapers from our new iPad / iPad mini Retina gallery. Enjoy!



Note: Did you know that we update our iPhone 3GS , iPhone 4S / iPhone4 , iPad/ iPad2 and New iPad / iPad mini Retina wallpaper galleries once / day? You can find the latest wallpapers in the sidebar, so make sure to check that out every time you visit us!



Today’s iPad / iPad mini Retina wallpapers 31/10/2014


Today’s iPad 2 / iPad wallpapers 31/10/2014


Posted: 31 Oct 2014 07:30 AM PDT


Today’s iPad 2 / iPad wallpapers 31/10/2014 Today’s iPad 2 / iPad wallpapers 31/10/2014 Today’s iPad 2 / iPad wallpapers 31/10/2014 Today’s iPad 2 / iPad wallpapers 31/10/2014

You can download today's iPad and iPad2 Wallpapers from our iPad / iPad2 Wallpaper gallery. Enjoy!



Note: Did you know that we update our iPhone 3GS , iPhone 4S / iPhone4 , iPad / iPad2 and iPad / iPad mini Retina wallpaper galleries once / day? You can find the latest wallpapers in the sidebar, so make sure to check that out every time you visit us!



Today’s iPad 2 / iPad wallpapers 31/10/2014


Today’s iPhone 5 / 5C / 5S wallpapers 31/10/2014


Posted: 31 Oct 2014 05:30 AM PDT


Today’s iPhone 5 / 5C / 5S wallpapers 31/10/2014 Today’s iPhone 5 / 5C / 5S wallpapers 31/10/2014 Today’s iPhone 5 / 5C / 5S wallpapers 31/10/2014 Today’s iPhone 5 / 5C / 5S wallpapers 31/10/2014

You can download today's iPhone 5 / 5C / 5S Wallpapers from our iPhone 5 / 5C / 5S Wallpaper gallery. Enjoy!



Note: Did you know that we update our iPhone 3GS , iPhone 4S / iPhone 4 , iPhone 5 / 5C / 5S, iPad / iPad2 and iPad / iPad mini Retina wallpaper galleries once / day? You can find the latest wallpapers in the sidebar, so make sure to check that out every time you visit us!



Today’s iPhone 5 / 5C / 5S wallpapers 31/10/2014


Today’s iPhone 4S / iPhone 4 wallpapers 31/10/2014


Posted: 31 Oct 2014 03:30 AM PDT


Today’s iPhone 4S / iPhone 4 wallpapers 31/10/2014 Today’s iPhone 4S / iPhone 4 wallpapers 31/10/2014 Today’s iPhone 4S / iPhone 4 wallpapers 31/10/2014 Today’s iPhone 4S / iPhone 4 wallpapers 31/10/2014

You can download todays iPhone 4S / iPhone 4 Wallpapers from our iPhone 4 Wallpaper gallery. Enjoy!



Note: Did you know that we update our iPhone 3GS , iPhone 4S / iPhone4 , iPad/ iPad2 and iPad / iPad mini Retina wallpaper galleries once / day? You can find the latest wallpapers in the sidebar, so make sure to check that out every time you visit us!



Today’s iPhone 4S / iPhone 4 wallpapers 31/10/2014


Today’s iPhone wallpapers 31/10/2014


Posted: 31 Oct 2014 01:30 AM PDT


Today’s iPhone wallpapers 31/10/2014 Today’s iPhone wallpapers 31/10/2014 Today’s iPhone wallpapers 31/10/2014 Today’s iPhone wallpapers 31/10/2014

You can download todays iPhone 3G / 3GS Wallpapers from our iPhone 3GS Wallpaper gallery. Enjoy!



Note: Did you know that we update our iPhone 3GS , iPhone 4S / iPhone4 , iPad/ iPad2 and iPad / iPad mini Retina wallpaper galleries once / day? You can find the latest wallpapers in the sidebar, so make sure to check that out every time you visit us!



Today’s iPhone wallpapers 31/10/2014



Court Rules Police Can Force Users to Unlock iPhones With Fingerprints, But Not Passcodes

iphone_5s_touch_idA Circuit Court judge in Virginia has ruled that fingerprints are not protected by the Fifth Amendment, a decision that has clear privacy implications for fingerprint-protected devices like newer iPhones and iPads.

According to Judge Steven C. Fucci, while a criminal defendant can't be compelled to hand over a passcode to police officers for the purpose of unlocking a cellular device, law enforcement officials can compel a defendant to give up a fingerprint.


The Fifth Amendment states that "no person shall be compelled in any criminal case to be a witness against himself," which protects memorized information like passwords and passcodes, but it does not extend to fingerprints in the eyes of the law, as speculated by Wired last year.



Judge Steven C. Frucci ruled this week that giving police a fingerprint is akin to providing a DNA or handwriting sample or an actual key, which the law permits. A pass code, though, requires the defendant to divulge knowledge, which the law protects against, according to Frucci's written opinion.



The ruling stemmed from a case involving David Baust, who was accused of strangling his girlfriend. Prosecutors believed Baust may have stored video of the attack on his phone, and requested that the judge force him to unlock it. If protected by a passcode, Baust will not be required to unlock his phone under the Fifth Amendment, but if protected with a fingerprint, he could potentially be forced to unlock the device.

If Baust's phone is an iPhone that's equipped with Touch ID, it's very likely that it will be passcode locked at this point and thus protected by law. Touch ID requires a passcode after 48 hours of disuse, a restart, or three failed fingerprint entry attempts, and the device has probably been in police custody for quite some time. It is unclear if the judge's ruling will have an impact on future cases involving cellular devices protected with fingerprint sensors, as it could be overturned by an appeal or a higher court.



Touch Arcade


Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we put metaphorical cardboard boxes on our heads and pretend we're knights. Each week, we play an RPG from the App Store's past to do a little deep diving. It's a chance to revisit and reflect on some great games from years gone by, and an opportunity to expand beyond the usual scope of our reviews here at TouchArcade. Like a particularly cunning trick-or-treater, I've carefully planned my schedule, so as to cover a wide variety of RPGs, but if you guys know of any houses that are handing out full-size Snickers bars, fess up! Drop a comment down below or post in the Official RPG Reload Club thread in the forums to vote for which RPG you'd like to see me write about. Once per month, the majority rules, and I will carry out the tragic work of playing that awesome game. The next reader's choice article is next week, and the winner this time is Baldur's Gate [$9.99]! Any votes made from now will go towards the following reader's choice, which will take place in RPG Reload File 017 at the beginning of December.


This week wraps up the RPG Reload's month of Hallowe'en celebrations, and it's ending the only way it really could. Costume Quest [$2.99], from Double Fine Productions, isn't the greatest RPG by any means, but it is without a doubt the ultimate Hallowe'en RPG, so it's little wonder that I've run through the game start to finish every October since its 2010 launch. For iOS gamers, however, this is only the second year that's possible, with the game making its way to the platform just over a year ago in September 2013. As I've mentioned before, I love Hallowe'en, and while I could list off reasons all day as to why that is, it has its roots in something many of us share: childhood memories of dressing up in various costumes and scouring the neighborhood (and beyond!) for a whopping pile of candy the likes of which I could only see once per year. My favorite years were those after my parents stopped accompanying me and my friends and I were free to chart our course as we liked. It was like a huge, crazy adventure where you pretend to be someone else, team up with others, and explore areas thoroughly in pursuit of loot. For me, Costume Quest recaptures that feeling almost perfectly.


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The story behind Costume Quest's development is an interesting one. While in the midst of working on the ill-fated Brutal Legend, special two-week breathers of sorts were held at Double Fine. The team would break into four smaller teams and spend their time working on prototypes for future games. One of those concepts was what would become Costume Quest. After Brutal Legend underperformed in sales, Double Fine was left without anything to work on, so they went back to the ideas that had been brainstormed in that session to flesh them out as proper finished products. Costume Quest caught the eye of now-defunct publisher THQ, who published it on PSN and Xbox Live Arcade in late October, 2010. The game was developed in about one year by a relatively small team led by Tasha Harris, then Double Fine's lead animator and currently the lead franchise artist at Pixar. It was a concept Harris had wanted to bring to life for a long time, and influenced by games like EarthBound, Dragon Quest [$2.99], and The Legend Of Zelda, she decided to shape that idea into something that was a mix of RPG and adventure game elements.


With its relatively low budget and moderate financial success, Costume Quest ended up being the first significant step towards Double Fine's future of developing smaller-scale digital titles instead of big AAA retail products. It's a strategy that has paid off for a developer that seemed to be running out of straws to grasp in an increasingly challenging market. Its significance to the company may be one of the reasons why Costume Quest is the first and, so far, only Double Fine game to get a sequel, the recently-released Costume Quest 2. There's no sign yet of the sequel making its way to iOS, but given the length of time it took the original to make the jump to mobiles, there's no point getting up in arms about it at this juncture. Even if it doesn't, we've still got the original, and let's be real, is anyone particularly broken up about there not being an It's The Great Pumpkin, Charlie Brown 2?


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The game follows the story of Reynold and Wren, twins who have just moved to town and have yet to make any friends. It's Hallowe'en night and they're stuck trick-or-treating with each other. You'll take control of one of the pair, while the other will be kidnapped by monsters soon after the start of the game. The game handles your choice of which you want to play as in a natural and somewhat funny way. The twins are fighting over who gets to be in charge, and you control who their father's finger is pointing at to settle the argument. The one he points at will be the hero, the other will be the victim. The only difference between the two is cosmetic, so it's really just whether you'd prefer to play as a boy or girl. After their sibling is captured by monsters, Reynold or Wren will set out to rescue them on their own, because if they tell mom and dad, they'll really be in trouble. Ah, the logic of children. Their journey will take them to three main areas of town: the neighborhood, the shopping mall, and the fairgrounds. Along the way, new friends are met, new costumes are found, and a whole lot of candy is collected.


Costume Quest is a pretty short game, and every year, I seem to forget just how short it is. The game almost necessarily wraps up within six hours or so, and it goes even faster once you've been through it and know where everything is. This felt like a weakness the first time I played it, but as a yearly event, its brevity is among its strengths. This is something you can easily fit into your yearly Hallowe'en schedule, while a longer game might be too bothersome. It's not particularly difficult, though some battles can go very badly for you if you're not good at hitting the various QTEs that come up. Even if you are skilled at those, certain combinations of monsters can, with luck, take you down if they gang up on one character. While the three main areas of the game are fairly large, they're small enough that it's hard to get lost or stumped, especially once you've gotten used to the various exploration powers at your disposal and what they can and can't do. If you run into an obstacle and the game doesn't clearly spell out the answer, you just have to ask if any of your costumes can overcome it. If not, you need to be looking for a new costume.


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In terms of gameplay, the costumes are the main motivators and stars of the show here. Just about every costume in the game has to be assembled piece by piece, with the parts strewn about the area. Gaining a new costume might not only open the path ahead, it also gives you a new toy to play with in battle. I absolutely love the way Costume Quest handles its battles. When you're roaming around on the map, your costume looks like the kind of cheap thing a kid would put together with scraps from around the house, but the minute a battle starts, your homemade costume comes to life, transforming the child into the exact picture they likely had in their imagination. The game only vaguely draws attention to this outside of the fights, leaving it up to your interpretation as to whether or not the battles are really happening the way we see them play out. I can't think of a better way to present a bunch of kids in cardboard suits battling evil goblins.


The actual nuts and bolts of the battles are a bit contentious. They're very simple in structure, with a turn-based approach and a whopping two commands to choose from, one of which can only be used every three turns at best. Each costume has a basic attack and a special attack that needs to be powered up to use. When special attacks are ready, you can just fire them off and they'll do things like attack all on-screen enemies or heal your party. Basic attacks are a bit more involved, requiring you to pass a quick time event to do the most damage. On the iOS version, this involves things like tapping the right button just as a gauge reaches a certain point, or swiping across the screen as fast as possible. Additionally, when the enemies attack, you will be prompted to touch one of the four colored buttons that appear on the screen to reduce the amount of damage done. For most battles, it doesn't matter whether or not you can nail these consistently, but there are a few fights where you pretty much have to hit all of them to pull out a victory. Battles are at least generally quite short, only lasting a few turns, but if you don't like quick time events, you're going to have a bad time with Costume Quest's fights. Even if you don't mind those actions, the limited strategy involved makes the battles feel repetitive well before they really should.


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Luckily, the new costumes come at a regular pace and the game itself is fairly short, so it never gets to the point where you just want to stop, but the battles are definitely a novelty that lose their shine by the time the game is done. The parts outside of the battles, on the other hand, are enjoyable all the way through. One of the main goals in each area is to trick-or-treat every house or store, which is such an essential part of Hallowe'en that I'm thrilled they found a way to work it in. Each place you trick-or-treat will yield either a battle or a bunch of candy. Candy is the game's currency, and it makes perfect sense given that everyone you're doing trade with is a fellow child. You can use your candy to buy battle stamps that give various benefits in battle when you slap them on your costume. You'll earn it from battles, houses, and treasure coffins, but you can also get a piece from hitting just about anything in the game's environment. It's a satisfying way to busy yourself during downtimes. The other main collectible items are Creepy Treats trading cards, kind of a take-off of Garbage Pail Kids cards. These are purely for the sake of collecting, but it's a fun extra to watch out for as you play.


Trick-or-treating every place will remove your main barrier to progression, but there are lots of other side areas and obstacles tucked into each location where you will need to make use of the abilities of specific costumes. The knight costume's shield will help you pass through places with falling water or get near trees with vicious squirrels in them, while the ninja is able to use a sneak ability to stealthily slip past enemies. Some of the costumes have no special ability outside of battle, however. You'll need to swap costumes around fairly frequently, but the UI anticipates this, so it's pretty fast and easy to do so in principle. I say "in principle" because the user interface has a lot of problems all around in the iOS version, but I'll get to that in a little bit. Aside from monsters popping out of houses, you'll sometimes see them roaming around. If you can sneak behind them and give them a whack with your bag, you'll start off the battle by doing a bit of damage to every enemy, which is a nice leg up. Each location also offers an apple-bobbing mini-game where you can win a bunch of candy and some Creepy Treats cards if you're able to get a high enough score. You can also search out some kids who are playing hide and seek to earn a nice prize. Otherwise, it's a lot of fetch-questing, finding this thing for that person so they'll let you access an area you need to go to. It's not the most thrilling stuff, but the theme easily carries it for the length of the game.


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The careful attention to capturing the Hallowe'en spirit is the main thing that makes Costume Quest stand out, but it's more than enough. The game also has a really good sense of humor to it, as you would expect from Double Fine. It's very kid-friendly humor, but it rings so true to reality that you can't help but smile at most of it. The presentation also does an excellent job of being faithful to those childhood memories. It's the right synthesis of cute and spooky, echoing the very odd mix that makes up Hallowe'en for kids. The kids have big heads and very expressive faces, which allows them to express quite a range of emotions for such simple models. That's important because although the main event here is Hallowe'en, Costume Quest also lightly touches on themes of family and friendship. There's a certain adult absenteeism here that immediately calls to mind the world of Charlie Brown and the Peanuts gang. Adults exist in the world of Costume Quest, but they are totally clueless and not even remotely helpful. They just don't understand what's really going on, you know?


As to the iOS version of the game, it seems to suffer from a pretty common malady of console developers inexperienced with the platform. Instead of doing the intuitive thing and giving us a virtual joystick, you have to tap where you want the kids to move to. This is fine on its own, but you also have to tap a little icon to interact with objects in the environment, which you'll be doing fairly often as you search for candy. Even that's not so bad, but tapping on the kids will bring up the screen to change costumes, and this is where things can get irritating. Say you've tapped in close to an object wanting to interact with it, and now you're trying to tap the little icon above it to use it. Perhaps you need to move just a bit closer. Well, your finger is now near enough to the kids that you're going to accidentally bring up that costume switching screen a lot. The game was designed around a stick and a few buttons, and it would have been really nice if the developer had at least allowed us to use a virtual representation as an option. I'd also like to see MFi controller support while I'm making wishes. Other than that, the app holds up nicely. It supports 4-inch screens and iCloud, and it even got a few bug fix updates shortly after its release. I'm not sure if we'll see anything further, but it all works fine at the moment, so no foul.


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This was actually my first time playing through the iOS version of the game, and apart from the controls being easier in battle and more irritating outside of it, I got pretty much the same experience as usual from Costume Quest, just in a format easier to play after my wife's gone to sleep. I'm not sure if I'll ever tire of playing this when October rolls around, but this is the fifth year and I still get a dumb grin on my face as I knock on those neighborhood doors seeking candy and adventure. The game is well worth it even at its full asking price, but it almost always goes on sale around Hallowe'en, and if you're reading this at the time the article is published, you probably still have a day or two to catch it for half-price. What about the add-on, Grubbins On Ice, you ask? Stop trying to open your presents early, friends! If you have any love for Hallowe'en at all, any shred of nostalgia for trick-or-treating, I can't think of a better RPG to call on than Costume Quest.


That's just what I think, though. I want to know what you think about Costume Quest. You can share your thoughts in the comments section below or in the Official RPG Reload Club thread. Heck, if you even want to share a Hallowe'en story, I'm all for it. Don't forget to throw in your vote for the December reader's choice feature while you're at it. As for me, I'll be back next week to talk about the latest selection from you fine people, Baldur's Gate. It's kicking off a month that I'm unofficially referring to as 'Origins Month'. Exciting and mysterious, right? Anyway, I hope you all have a happy and safe Hallowe'en, and as ever, thanks for reading!


Next Week's Reload Hint: You Asked For It, It's Baldur's Gate!