Equivolor is a game that involves colors, shapes and fast reflexes. As quickly as possible, match the color of the shape as it falls to the current color of the background. When the two are matched, drag the shape to its appropriate portal to collect it and earn points toward your final score. It's as simple as that, but it's far more difficult in practice as everything begins to speed up. Equivolor is available in the App Store for iPhone and iPad.
The game takes on a very iOS 7-esque design. It's very flat, very colorful and very unpretentious. A glowing cursor accompanies every shape as it falls from the top of the screen. Tilt your iOS device left and right to simultaneously move the cursor and run through the gamut of background colors. When it hovers over the shape, you know that the shape color exactly matches the background. Good, you've finished your first task.
Next, you have to just drag the shape down into its corresponding portal. There are only two main shapes: squares and circles. Thus, there are two portals. When you drag it to the portal, it disappears and makes way for the additional shapes falling that you have to match.
Equivolor includes one final shape: the triangle. Small triangles fall at random in small spurts and serve their own completely separate purpose. When you notice them falling, just shake your device to earn some bonus points. This struck me as weird and a tad distracting from the point of the game. Since it's unlikely you are able to drag the shape to its portal while wildly shaking your device, the triangles often feel like tedious challenge instead of a quick bonus offer.
As the game progresses, shapes start falling faster. Since the cursor is only relative to each shape rather than the position at which your device is tilted, you must start tilting it faster and faster to match colors and drag the shapes along. It gets frustrating, but it's hard not to hit the "Play" button and try again when you fail. Yes, it's yet another one of those games. It only takes a single instance of not dragging the shape to its portal in time (or dragging a shape to the wrong portal) to lose the game
That about sums up Equivolor. The game ends when you lose and your score is tallied based on how long you stayed in the game, plus those bonus triangles. The objective is to just keep beating your own high score. My one request for Equivolor is that it have multiple difficulties instead of just this one mode. Having easy, medium and hard settings would challenge the player further and add to the determination that comes with playing the game.
It's fun though and ever so slightly addictive. Also, major points go to the developers for a creating a very unique game without getting overly complex with its design. Equivolor is completely free and universal for iOS.
No comments:
Post a Comment